Post by TChao on Apr 21, 2011 13:54:26 GMT -5
alright here are my ideas for stats:
stamina: it is written as 20/40 or, if boosted, 45/40. a stamina boost will revert back to full over time even if you are not exerting yourself. stamina will also refill overtime if you allow yourself to rest. sleeping will help, however, your stamina will be slightly less than full upon awakening, so wait awhile before jumping in the fray. stamina can be raised through training
energy: this is your mental awakedness, stim shots and anergy dranks offer momentary boosts, but you end up with less energy in the long run. written the same as stamina. can only be restored by sleep. as with stamina allow your self some rest after a nap your energy will reach its maximum potential that way. your energy cap can not be increased through training, however i bet dna, cyborg, and magical enhancements could be used.
will: its what keeps you fighting after your all out of energy it written as such 35 40 45. will is affected by feelings such as hope and despair. your base will cannot be altered, there is no way, unless you cheat: hax
adrenaline: starts at zero with no adrenaline in affect. it decreases steadily once activated. factors like pain and excitement activate adrenaline. once activated only excitement raises it, pain is just no longer felt as much. adrenaline raises stamina momentarily, as well as strength and speed and keeps energy from dropping. it does however lower focus.
focus: written as a percentage. focus effects accuracy, power, evasiveness, perception, and most thought processes. the high the percent the better off you are. a boosted or low energy level affects focus. other factors such as pain, adrenaline, bladder, status condition, emotional status, temperature weather, internal conflict, unrelated external conflict, hunger, thirst, and many; many other distractions.
pain: is written on a scale of 1-10 (for the irony). it effects hp, focus, stamina and adrenaline. it is affected by damage, status conditions, medicine, hunger, and sleep. sleep can either make your pain worse or better, so if you wake up and it hurts withe the burning of a thousand suns; take OMFG pain killer.
bladder: it is written in a meter (E(_ )F), (E( \ )F), or (E( | )F)
you should relieve yourself regularly.
hunger and thirst: two different stats, but they do the same. written the same same way as bladder. if you neglect these your energy decreases more quickly and your stamina will cease to increase. side effects of an empty stomach include pain, loss of focus, anger, fainting, and death. people who are dead feel all effects except the last two.
status condition: stuff like poison, curse, radiation, death, sleep shit like that. they effect you in there own ways.
mental/ emotional status: scatter brained, twitter-pated, are only a few.
rage: separate normal emotional status. scale of 1-10. adds adrenaline and will. it is highly volatile. it is possible, with practice, to suppress rage, however, with intense training, one can learn to focus their rage.
hp/mp: written in a ratio: 30/40. cannot excede cap. cap can be increased.
strength/defense/speed/agility/reflex/intelligence: written like will. you know what they do
skill level: your skill level pertaining to each skill.ex: short sword, thunder crash, and mind crush.
current form: if you have different forms it will be listed.
xp: a ratio that determines when you level up.
other players can only see your hp, lvl, and current form.
phew that was a hassle.
stamina: it is written as 20/40 or, if boosted, 45/40. a stamina boost will revert back to full over time even if you are not exerting yourself. stamina will also refill overtime if you allow yourself to rest. sleeping will help, however, your stamina will be slightly less than full upon awakening, so wait awhile before jumping in the fray. stamina can be raised through training
energy: this is your mental awakedness, stim shots and anergy dranks offer momentary boosts, but you end up with less energy in the long run. written the same as stamina. can only be restored by sleep. as with stamina allow your self some rest after a nap your energy will reach its maximum potential that way. your energy cap can not be increased through training, however i bet dna, cyborg, and magical enhancements could be used.
will: its what keeps you fighting after your all out of energy it written as such 35 40 45. will is affected by feelings such as hope and despair. your base will cannot be altered, there is no way, unless you cheat: hax
adrenaline: starts at zero with no adrenaline in affect. it decreases steadily once activated. factors like pain and excitement activate adrenaline. once activated only excitement raises it, pain is just no longer felt as much. adrenaline raises stamina momentarily, as well as strength and speed and keeps energy from dropping. it does however lower focus.
focus: written as a percentage. focus effects accuracy, power, evasiveness, perception, and most thought processes. the high the percent the better off you are. a boosted or low energy level affects focus. other factors such as pain, adrenaline, bladder, status condition, emotional status, temperature weather, internal conflict, unrelated external conflict, hunger, thirst, and many; many other distractions.
pain: is written on a scale of 1-10 (for the irony). it effects hp, focus, stamina and adrenaline. it is affected by damage, status conditions, medicine, hunger, and sleep. sleep can either make your pain worse or better, so if you wake up and it hurts withe the burning of a thousand suns; take OMFG pain killer.
bladder: it is written in a meter (E(_ )F), (E( \ )F), or (E( | )F)
you should relieve yourself regularly.
hunger and thirst: two different stats, but they do the same. written the same same way as bladder. if you neglect these your energy decreases more quickly and your stamina will cease to increase. side effects of an empty stomach include pain, loss of focus, anger, fainting, and death. people who are dead feel all effects except the last two.
status condition: stuff like poison, curse, radiation, death, sleep shit like that. they effect you in there own ways.
mental/ emotional status: scatter brained, twitter-pated, are only a few.
rage: separate normal emotional status. scale of 1-10. adds adrenaline and will. it is highly volatile. it is possible, with practice, to suppress rage, however, with intense training, one can learn to focus their rage.
hp/mp: written in a ratio: 30/40. cannot excede cap. cap can be increased.
strength/defense/speed/agility/reflex/intelligence: written like will. you know what they do
skill level: your skill level pertaining to each skill.ex: short sword, thunder crash, and mind crush.
current form: if you have different forms it will be listed.
xp: a ratio that determines when you level up.
other players can only see your hp, lvl, and current form.
phew that was a hassle.